Scope
This special session is aimed at solving the issues of design, development, testing and evolution of gamification Backend-as-a-Service platforms and application of gamification to cloudbased services of any kind. The session provides a forum where designers, developers and sponsors of gamification systems could present and discuss results of their work, share new trends, methodologies and best practices for the design and implementation of gamification services in the cloud context.
Topics
Topics of the special session consist of all aspects related to Cloud Gamification. They include but are not limited to:
- Application of Software-based Gamification
- Best Practices for the Design of Gamification UI
- Big Data and Gamification
- Conceptual and Technical Frameworks for Implementing Gamification in the Cloud
- Gamification as a Service
- Models and Architectures for Gamified Cloud-based Systems
- New Concepts and Techniques in Gamification Design and Development
- Open-Source Gamification Tools and Libraries
- Player Behavior Modelling
- Procedures for Testing Gamification
- Development and Evaluation of Systems using Cloud-Based Gamification Services
- Standartization of Gamification-related Data
Important Dates
25 Maio — Submissão de artigos
17 Junho — Notificações aos autores
28 Junho — Submissão final dos artigos aceites
Ricardo Queirós, teacher at ESMAD, is co-chair in this special event integrated in the ICIST Conference.
This event is sponsored and supported by Kaunas University of Technology (KTU), School of Media Arts and Design (ESMAD) and University of Szczecin (SU).